@startuml
sprite $battery_full [48x48/16] {
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00BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000
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00DFFF703888888888888888888888888888601FFFFFF500
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00DFFF705FFFFFFFFFFFFFFFFFFFFFFFFFFFB0000FFFF500
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00DFFF700000000000000000000000000000001FFFFFF100
00DFFFDBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBCFFFF61000
00CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF20000
009FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE00000
001DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500000
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}


!define FA5_BATTERY_FULL(_alias) ENTITY(rectangle,black,battery_full,_alias,FA5 BATTERY_FULL)
!define FA5_BATTERY_FULL(_alias, _label) ENTITY(rectangle,black,battery_full,_label, _alias,FA5 BATTERY_FULL)
!define FA5_BATTERY_FULL(_alias, _label, _shape) ENTITY(_shape,black,battery_full,_label, _alias,FA5 BATTERY_FULL)
!define FA5_BATTERY_FULL(_alias, _label, _shape, _color) ENTITY(_shape,_color,battery_full,_label, _alias,FA5 BATTERY_FULL)
skinparam folderBackgroundColor<<FA5 BATTERY_FULL>> White
@enduml